Sunday 13 June 2010

Initial research- psychological horror film idea

At the start of the year, we did a presentation on creating a narrative idea based on a recent cultural change which has occured over the past decade.

We researched recent cultural changes across the globe and came across many stories about how younger children are more easily influenced by the media nowadays.
  • Video games- GTA often causes a lot of controversy. Although the games certificate is ‘18’ there are still millions worldwide who play this game underage.
  • More and more films (new genres being created)- With growing ideas and advances in technology. Films have been created as metaphors for growing concerns of events within society. For example, The texas chanisaw massacre shows the naivity of teens and how moving away from home is dangerous.
  • Also, Funny Games US- a deconstruction in the way violence is portrayed in the media, a family settles into its vacation home. In this exploration of our violent society and how depictions of violence reflect and shape our culture, a middle-class family submits both physically and mentally to the torture, violence, and death foisted upon them by two young, unexpected, white-gloved visitors at their vacation retreat near a lake.
News stories

 In 1993, two year old James Bulger was abducted at a local shopping centre, tortured and killed by being strapped to railway tracks. It was reported that his killers (who were only ten at the time) were watching certificate 18 films the night before.

This tragic story shows how a lack of education etc can cause such disastrous tragedies.

For our narrative idea we have chosen the psychological horror sub genre. We found evidence of just how much teenagers are influenced by films, and how films can become such a big part of their life.


Hardcore Twilight fans have recently been known to create their own ‘Wolf’ tribes in their schools and friendship groups (mostly in America) - http://www.youtube.com/watch?v=1jM2LekmuK4

Having seen how much teens are influenced by films, we decided to create a narrative where a group of teenagers (possibly ‘emo’) watch a spiritual horror film and get sucked in by it. One of the characters gets too sucked into the ideas in the film and tries to test out these rituals on his friends, with disastrous results.


 
Obviously, this presentation is a little irrelevant to our narrative now, however extra research never hurt anybody.




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