Monday, 28 February 2011

1. How effective is the combination of your main product and ancillary texts?

When briefed on our A2 project we were instantly aware of the importance that surrounding the ancillary tasks and specifically their relationship with the trailer. ( initial powerpoint - click here)

Ancillary Tasks:

Fig. 1
There was a definite awareness in our group surrounding the necessity of creating a successful, transferrable ‘brand’. Initially the idea was to use the main character, 'The Lycan', as the transferable image between our products (see fig.1), but after consultation and peer evaluation we felt able to create a more unique, modern identity. During the research and planning phase of our work we came across a known piece of symbolism for the ‘Lycan’, which can be seen in the poster idea, (fig. 2).

Fig. 2
Although our research had seen that the ‘brand’ when considering werewolf movies (such as ‘The Wolfman 2010’) was the image of the werewolf its self, our technological limitations of CGI, and need to show our diverse creativity meant we were drawn to using symbolism. We also felt that semiotics has become a product of the modernization of advertising, and something that would be understood and associated within our target market (15-24). The poster, our first ancillary task was where we created and developed upon our brand identity, we had to find a balance between the image of the protagonist and the use of semiotics, which is where our final idea (fig. 3) originated from.
(for applied textual analysis of Posters - click here) (for creation of poster - click here)

Fig. 3
The poster confirmed different elements from our trailer, therefore reinforcing it as a product of the ‘brand’. Carrying the brand image throughout the rest of our texts made sure our work had an effective combination of research into the websites that originate from our chosen genre. We found that there were definite criteria we had to stick to:
- The main image on the website was either the werewolf 
As seen in ‘The Wolfman’ (see fig 4)
- Or the protagonist
As seen in ‘Van Helsing’ (see fig 5)
(for applied textual analysis of Websites - click here)
Also, the repetitive writing of 'LYCAN' on the wall really reitterates the fact that the character cannot escape his inner beast or creature. This also ties in with branding.

As our trailer gave no obvious protagonist, we felt it unwise to use a given protagonist in our ancillary tasks, and therefore planned to use the image of the werewolf instead.

During the website creation  we felt we could strengthen the relation and combination of our products by replicating the poster image onto the website its self. The back image of the website was created from a cropped version of the poster. The colour and contrast levels of the image were decraesed during editing so that the image (although still effective,) did not draw attention away from the typography and trailer, promoting clarity of our text (as seen in fig. 4).

By using the same image across our media texts gave us a strong, reinforced brand. The image of of protagonist and the Lycan symbol were used in both the poster and the website, whilst also featuring during the trailer.

During the feedback stage of our project, this sense of branding across all three media texts were commented on as being one of the strongest parts of our coursework. This meant that the relation we created between our media products were being acknowledged and supported the meaning that there was strength within our branding.

As well as the ‘brand’ image, our products were related to each other in different aspects. The colours we used throughout our poster and webpage were of a gothic convention, mostly shades of red and black. This was a intention from our group as these colours were typical conventions of the horror genre (A History of Horror), which we knew from our research and planning phase of the project. Due to the ‘historic’ feel to our text we wanted to reflect the archaic nature of the genre and the werewolf myth and traditions.

The typography of our text (see in fig 3 & 4) had a formal, historic appearance and featured throughout examples of product  (see fig 5 & 6). As well as fitting the conventions of the genre, this reinforced aspects of our text that could not be done in filming alone, this was also seen in the music choices.

This historic typography influenced our music choice, which had a mythical, traditional feel - LINK. We decided to have this music playing automatically when someone enters our website to again, link our trailer to our website and add to the sense of branding.

 By using a reinforced and successful brand image, we felt that the combination of our work supported and created a familiar identity surrounding our product that was supported by research, and peer review.
Fig. 4

Fig. 5

Fig. 6

Thursday, 24 February 2011

2. What have you learned through audience feedback?

Within the duration of our two year Media studies course we have developed our efficiency surrounding audience feedback to maximise what we could learn from it.

When we carried out our preliminary task we did not use any form of audience feedback. However, during our AS course, we learnt the vitality of audience feedback. We carried out a vague questionnaire to establish what genre our audience wanted, and what they expected from that genre. We used surveypirate.com as it was free and we could easily publicise our questionnaire across many platforms. We found the most popular genre to be horror, closely followed by psychological thriller.


Fig 1

We then established what our audience expected from the Horror genre through holding a focus group. The most common answers were:
-          Blood
-          A old, male killer
-          Young teenage victims
-          Torture
-          Death or some sort
-          A chase

We then incorporated these ideas into our research and storyboarding. Once we had established a basic narrative in the early process of storyboarding, we held a second focus group to establish how our target audience felt about narrative. ( Audience Theory -Narrative Theory - Genre Theory... click here)

 We were also able to target a specific group of people, who we thought to be our target audience. We established our audience’s expectations, which were very similar to those listed above. We then asked for their response when we subverted these conventions or added a twist to the plot. This was very successful for understanding how audiences feel, what makes them feel uncomfortable and  what shocks them. One of the most uncomfortable and shocking scenarios was a female child killer, so we expanded this idea and made it a key feature of our narrative. However, after this point we did not continue to use audience feedback, and just worked with our own opinions and ideas to create the final film opening.

Audience feedback proved vital for the success of our A2 teaser trailer (click here). During the course we learnt to use our audience responses appropriately and effectively to maximise the success of our final product. We learnt to use audience feedback as a guideline to give us structure and purpose, but we decided to purposely not always give our audience what they wanted or expected, which keeps our trailer unique and original from anything else in the film industry at the moment.
Initially we held a focus group to understand our audiences’ expectations about film plots, narrative, teaser trailers, and genre. We found that they wanted the genre to be clear in the teaser trailer, and for it to give a hint at the plot but keep most of the narrative hidden, as if we gave too much away, our audience would be put off from watching the film. We the developed the response we got from this by continuing the focus group surrounding the horror genre, (the most popular genre from the previous focus group,) and asked the group about their understanding of werewolves as we explored the idea of the supernatural subgenre, as this was an idea we were experimenting with. We found our audience only knew the basics about werewolves, transformation at full moon, death by silver bullet ect. Because of this, we noticed that 'the supernatural' as a genre was having a revival at the time, with the 'Twilight saga' starring vampires, and the Zombie remake 'The Crazies'. We wanted to create a teaser trailer that would be current and fitting with today's film industry.
(A History of The Werewolf - click here)
After conducting the focus group we decided that although creating a werewolf teaser trailer would be challenging, it would however, fit nicely into the film industry. We explored werewolves further and sent out a questionnaire about a specific type of werewolf; Lycans, who can control when they transform. Our audience knew next to nothing about lycans, which we felt could play to our advantage and be a mystery. This idea is something that has never done before, so we were excited to create something completely innovative.
Next, we researched into what our target audience desired onto when they became fans of a film. We found a group of teenagers, known as Teenage Werewolves who latched onto a sense of belonging and identity that werewolves gave them. We explored the potential for bringing this feeling of community to our trailer be decided it was too challenging to incorporate into a horror werewolf film.



We also got our target audience to watch our trailer whilst it was under construction to get constant feedback and trailer it to their requirements. They decided our initial sound track, drum ‘n’ bass, was crossing subgenre into zombie, which although was still within the supernatural genre, meant our genre was not as distinct as we had hoped.
(For Drum 'n' Bass soundtrack - click here - 1:35 onwards)
This meant we changed all our fast passed editing to fit a dark slow chant, which gave and more historic feel to the werewolf trailer,
After we constructed our final product, we held a showing for our teaser trailer to a stratified sample of our target audience. We asked each viewer to fill out an audience feedback sheet, asking them for their opinions on:
- the clarity of our genre
- which part of construction; mise en scene and costuming, sound and editing, lighting and sound or camera angles and shots, was most effective
- who our main target audience was
- which part of the trailer was most memorable

From the results, we established that our subgenre, werewolf horror, came across effectively, although some people thought it was more thriller than horror, but this was only a minority. We found sound and editing were successful in our construction. The majority of people found the establishing shots of the moon and Dungeness (other location research - click here )had a greater long lasting effect than the fast cuts, which for us, was quite surprising as the footage in the fats cuts was created to be shocking, such as the dying child. The group thought our trailer was aimed at male teenagers and adult more than any other audience group.

We learnt to never predict answers, as audiences are erratic, and to use the information they provided carefully. We fulfilled their dominant expectations, about genre, sound, editing, and so on, but subverted their expectations surrounding details, such as the type of werewolf. We think this helped to make our trailer successful and original.

3. In what ways does your media product use, develop or challenge forms and conventions of real media products?

Teaser Trailer

Before deciding on genre, we reviewed our AS film opening and as a group came to the general concensus that creating a horror teaser trailer, with a slight twist, would be the right decision. We knew from last year, as a group we had a strong basis of knowledge as well a high level of creativity and origionality - especially surrounding the horror genre. This meant we wanted to push our creativity and challenge ourselves more then we had done previously.

 We decided that we wanted to be completely different and make something innovative that no one else would think of. Therefore, we planned on creating a werewolf slasher horror trailer. We understood this genre would be a challenge as it is so deeply influenced by CGI, however we felt that as a group we could complete the task. 
Fig. 1

Although we wanted to create something new, we understood that we needed to conform to certain codes and conventions, whilst challenging others at the same time to provide the twist we desired. For instance, we used a lot of footage of a full moon (Fig. 1) to show our audience that at this point the werewolf is likely to be at its strongest. However, we did not want to be limited to only being able to film when the moon is out, as this could be impossibly to light effectively. To combat this, we decided to use a 'Lycan', meaning that the subject can choose when he or she transforms, giving us a new twist. At the start of our planning  we toyed with the idea of using a 'shewolf' plot, however after consulting with a number of people from our target audience we realised that this was too much of a twist to keep our taregt audience intrested. We knew that challenging codes and conventions this much could work against us.

We created a poll to see where we should set the majority of our trailer. General feedback was that our audience wanted to see a traditional woods location but also an urban area, giving it a new, present day horror feeling and a sense of 'reality'. (for questionnaire results, click hereThrough implemmenting a variety of locations into our trailer, we therefore challenged a number of conventions of general werewolf films. However, we wanted to develop these typical locations found in werewolf films so after researching into other areas, we made the long trip to Dungeness; a remote coastal location, with a few sparse buildings, often abandoned and with nothing in its immediate surroundings. (See Fig2 ) With correct framing and timing, using our shots from Dungeness as establishing shots to open our trailer, sets up the theme of isolation to our audience, whilst also developing on the idea that the werewolf is an isolated figure himself.

Both the traditional woods location, and the new Dungeness location cry out isolation. We just wanted to be different from all our predecessors and go places not many have gone before!
Fig. 2
Typography

We did not want to stray too far from the generic conventions found in titles of films from the werewolf genre as the title and presentation will be the first thing our audience will see (especially on the poster and website). Therefore we researched typical conventions of werewolf titles and used a font base from dafont.com, called 'Vanhelsing'. We then enhanced the 'Vanhelsing' font using Serif Draw software to make it unique. (For more typography click here)


It was also important that we looked into the main conventions of other werewolf teaser trailers. Almost all of them followed conventions of partially revealing elements of the werewolfs physique, regardless of the film budget. We felt the downfall of 'The beast of bray road' trailer was that it showed too much of the beast too quickly, as this lost suspence.

As our trailer was very low budget we chose to show the human anatomy during transformation from man to wolf. This low buget meant we had to be creatve when we did show the werewolf. We did this by blacking out the eyes of the actor under the werewolf mask and filmed only the eyes and hair around the eyes. We then edited this footage, by ehancing darkness and increasing the contrast using the iMac to make it even more realistic.

Theories:

It was extrememly important that we looked at some film/narrative/genre theories as it is vital to follow some of them.




Binary Opposition

Without any victims, there would be no one for the werewolf to hunt, therefore, there would be no werewolf film. Without a full moon, there would be no werewolf etc etc. The audience were able to create a sense of good and evil and therefore associate the text with the genre. We used colour to help us create this clear opposition, by dressing the victims in white denotes purity and innocence, whereas the werewolf was edited to be in a darker area with aunappealing green tint, denoting a darkness in spirit and therefore evil. Both creating the association between ‘light and dark’ and ‘good and evil’ and therefore reinforcing the binary opposition of the text We needed to make sure we used the right characters so to create a strong and viable plot, and this leads us nicely into the next theory...



Vladamir Propp's narrative theory


Although we needed to have the sufficient characters, as we were creating a teaser trailer, these characters do not have to be introduced as such. As we only had a minute to attract the audiences attention and make them want to watch the full feature film, we showcased the best bits of action in our trailer and this follows general codes and conventions of teaser trailers which are known for having fast paced editing combined with a build up of sound. This would be slightly different however if we had the access to famous and well known actors and actresses, as in that case, we could use the high standard of acting to create a pull for the audience. Therefore, we challenged Propp's theory.


As mentioned above, we experimented with lot's of different types of sound, and in the end combined and overlapped many different tracks to create a build up of tension to accompony our ending. This non-diegetic music also linked in with the diegetic panting that could be heard at times during our trailer too.



Syd Field's three act plot structure


This theory does not really apply to the context of a teaser trailer. We challenged this theory, but at the same time stuck to codes and conventions of a teaser trailer. For example, ending on slight disequilibrium/cliffhanger so to entice the audience into wanting to watch more.

Although it is an old concept, present day film makers are looking for more and more different ways to convey the action in front of them to the audience and we decided to use a lot of handheld camera action after we were inspired by such films like Quarantine. Again, this gives a more realistic feeling and a whole host of low budget handheld films have become a big success (e.g. The Blair Witch Project). We also used a lot of point of view shots of both the werewolf and it's victims as we thought this would make the audience feel closer to the action


Our narrative - We also wanted to challenge conventions of teaser trailer narrative and create something completely different, and to do this, we mixed genres a little bit. Through implementing the use of stages 1, 2 & 3, this enabled us to structure our trailer better whilst also acting as a great tool for giving the audience a reason to want to see the whole film. Ending with the suspense of now showing any stage 3 footage worked brilliantly for us.


We followed generic conventions of using a tag line for our trailer. 'Control is no longer an option' is both catchy and pulling and suggests something terrible could be about to happen. It also links in with our use of stages as well.


Aristotle’s Unities Narrative is created within a ‘unity’ of time, place and action, it should take place in the same location


Aristotle’s unities theory derived from his watching of plays during the ancient greek times, therefore this theory – appropriate to much theatre doesn’t coincide with the values of modern texts  In our project we didn’t conform to the theory behind Aristotle’s ‘unities’ in order to show movement within our trailer we used multiple locations within our text, this conformed with many of the texts we used for references during our ‘research’ stage such as ‘brother hood of the wolves’ . We also broke these conventions due to the results of our questionnaire; this informed us that people wanted to see a werewolf film which took place in a more urban, relatable area, therefore part of our text was filmed in an urban location. Using multiple locations in our text (and therefore defying Aristotle’s ‘unities’ meant we were able to create more enigma. In modern werewolf texts the locations changes across the movie, as we only had a teaser trailer – and therefore had to show multiple locations within it in order to appear to be conforming to the expectations held by the audience of the genre.
Freytag’s Dramatic Structure narrative ‘arc’ created from; exposition – rising action – climax – falling action & denouement - catastrophe – resolution


The narrative arc does not seem to cover all genres of film under its structure, in horror and thriller films there is not always ‘resolution’ and the ‘catastrophe’ may be more apparent earlier on in the text. During the research and planning stage of our project we looked at multiple texts from our chosen werewolf genre, we found that the dramatic structure hypothesised by Freytag did not fit the genre, there often wasn’t a sense of complete resolution, and the text’s rising action often stemmed from catastrophe. The nature of the horror genre is a lot less predictable then marked out the Freytag’s work, and the erratic nature of the genre doesn’t fit the ‘arc’ mould. Therefore in our teaser trailer we did not follow the ‘arc’ for multiple reasons, firstly to create a sense of ‘resolution’ within a teaser trailer would be unwise as it would create a lesser sense of enigma surrounding the text, also our text was a mixture of unpredictable movements between rising action and catastrophe in order to create excitement and to follow the conventions of the genre
Barthe’s Enigma Code narrative establishes enigma/mystery and therefore creates tension – potentially one of the most prominat theorys when attaching narrative ideas to a teaser trailer, the enigma code is parallel to the assumptions of our given texts
During our media text the enigma code highly influenced our work, due to both the nature of the project and the codes and conventions of our genre, we found it of high importance to create mystery, and to have questions unanswered in order to appeal to the audience and to make them want to watch the text. We did this by not giving an obvious narrative structure, but instead filling the text with scenes from various parts of the ‘film’ by doing this we were showing narrative but without structure, creating appeal through the audiences need to find the answers
Todorov - equilibrium – agents of disruption – disequilibrium – renewed stage of peace and harmony - again although inspiration can be taking from this theory it cannot be strictly followed, due to the fact that this theory refers to an entire narrative.


 We were unable to follow Todorov’s theory but once again took inspiration from it and adapted it to suit our media text, we aimed through establishing shots to create a sense of ‘equilibrium’, and the scenes of murder and appearance of the werewolf therefore acted as the ‘agents of disruption’ within our text, we decided to leave our trailer in ‘disequilibrium’ as this worked better for a teaser trailer, in order to create appeal in watching the entire text.

Allan Cameron – 4 types of modular narratives: Anachornic – (use of flashbacks/forwards with no clear dominance between narrative threads), Forking-path, Episodic & Split screen narratives – this is a theory of which we partly followed, due to the spereation of characteristics it is difficult to meet the criteria of all the described narratives


Our media text followed the narrative structure outlined by Cameron as being ‘anachronic’  due to the nature of the project it was important for use to include as many aspects of the ‘overall narrative’ from the ‘film’ as possible, therefore we used a lot of flashes both forward and back (although unspecific due to the restricted narrative) to show the passing of time. As it was a teaser trailer, in order to ‘tease’ the audience it was important for us to include ‘no clear dominance between narrative threads’, which we did successfully, therefore conforming to the theory outlined by Cameron

Poster

We analysed a host of film posters across a wide range of genres, although obviously focusing on horror. It was vital that we understood how to produce and layout our poster, as presentation is everything. The use of branding also enabled us to link our trailer to our anciliary tasks (e.g. through typography and use of the Lycan symbol engraved into the subjects back).

We looked at a number of posters which can be found in Poster Analysis, and we considered every element which goes into creating a poster. The use of dark colours are codes and conventions of horror posters (usually red, black and white) and a good use of colours can set the feeling for the film.

The exorcist poster uses only black and white to convey meaning, which works really well, however, as our film is more of a slasher, rather than a psychological horror, we thought it was key that we used a few more vibrant colours. Also, as we wanted to create something innovative, with a brand new urban feeling, we thought it was important to use a few more urban colours such as a tinted darker colour which could represent the colour of the moon.

We then came across two other posters which inspired us:

30 days of night, and Frankenstein.
The colours in 30 days of night really attract the viewer and almost spurt out at you, whereas the impact in the Frankenstein poster is a lot more subtle, but also contains a lot of connatative meanings. We decided we wanted to create a blend of the two posters: Something that stands out at the audience, but also one with subtle meaning behind it. Cue Lycan.


We also needed to take notice of certain ideas and theories such as the Golden circle or section, as we wanted our audience's eyes to be drawn to the most important parts of the poster, such as the film name, as this is ideally what we want the viewer to remember.

We conformed to the conventions of text in film posters. Such as placing the credits at the bottom and out of the way, and also making the tag line and release date easily viewable. The information is placed in order of importance,with the title at the top, subject in the middle, tag line and release date at the bottom, and credits out of the way. We therefore conformed to these expectations of film posters. Some things should just not be tampered with.

To symbolise our beast or Lycan, we needed to scout a strong male with a lot of muscles to show, as the public are enticed to look at naked bodies for some reason, they just cannot help themselves. We scouted two boys and took pictures of their backs after being inspired by a couple of other posters, and this formed the basis of our image laid out in the poster. Using conventionally good looking, provocative or muscular characters conforms to general conventions and this makes the impact of our film even bigger, especially as we suggested throughout the creation of Lycan that children may be involved in some way. As we continue to mention, we wanted to be completely different and create something new and current.

We chose to use codes of conventions of film posters to create our own, and didn't really want to try to develop too many ideas. However, our poster includes a number of overlayed images which, like the Frankenstein poster, contain hidden meanings. These hidden meanings were designed to show that the Lycan is alive and could be mid-transformation, making the poster all the more scary. This could also be seen as developing on the codes and conventions of film posters as images are usually set out not to move or tell a story, however, ours does.


Website

As we had never created a film website before, we needed to conduct research into how they are and set out, similarly to how we went about creating our poster. However, members of our group had already set up blogs for their own interests so we utilised these skills.

We started by holding a focus group in which we discussed what the key elements of a general website and a film website were. Many people liked websites with straightforward links and a clear layout and hated websites with pop-ups and too many clashing colours. We also found that one of the biggest website bugbears was when the user has to scroll horizontally or vertically to access more of the page. This became something we had to battle with throughout our creation process. After researching through website making tools and websites, and researching what last years Media groups used, we decided that Wix would give us the most amount of creativity, whilst also keeping things fairly simple for us.
We anlaysed many other film websites such as the Saw Franchise and noted down a number of codes and conventions we had to follow, and ones we wanted to develop and tweek a little.

Similarly to the poster, and from a branding point of view, we kept the title at the top of the page as this is what we want the audience to be drawn to. We also moved the tag line up however as we discovered this is what a lot of other successful film websites did.

We also had to conform to the fact that present day website allow for a lot of different features and links to other sites such as social networking sites. We made sure to link to all other media platforms for 'Lycan' such as Facebook and Twitter pages. This acts as another platform for fans to find, follow, like and just generally find out about the film. Film websites and being online is now more important than ever and could be seen as the key to promoting a new film well, and we recognised this and made sure to conform to these new ideas and conventions.

To view the up and running website click here

4. How did you use new media technologies in the construction and research, planning and evaluation stages?

Over the course of our project, we have used numerous types of new technology in the

  • The initial research and plan carried out for our teaser trailer
    The Construction of our teaser trailer;
  • The promotion, evaluation and commercialisation of our final teaser trailer product.
In the initial research of our teaser we used a website called surveymonkey.com that provides a free service in the creation of questionnaires. We used surveymonkey.com to create and promote a questionnaire in order to gain information from a non-specified audience; In order to promote our questionnaire we used various social networks to promote it among freinds and relatives that were a non-specified target audience while also emailing creators of horror fan pages which allowed them to send our questionnaire to their followers which were a much more defined target audience that we wished to address.

Our questionnaire was structured in such a way, that the audience were encouraged to go into detail and express their feelings on horror.  - we felt this more effective than simple yes/no answers as it allowed our audience to expand on their feelings, so we could see into the deepest fears and expectations of our audience.
We also used digital communities to promote our questionnaire and raise awareness of the up and coming teaser trailer. We went to social networking sites such as Facebook and Twitter to create fan pages, this enabled us to gain followers and contact them with updates of our trailer.
Our blog also featured an additional poll (down the right hand side of the blog)that asked our audience about location of a werewolf.
In our research, the internet was our main source of information however as well as using webpages to gain information on 'The History of the Werewolf' and 'How a Werewolf Hunts', we also used email and google images to help establish the foundations of our teaser. Regarding email, we emailed a supposed sufferer of 'Lycanthropy' to help us understand the conditions he lived in, and the way he lives as we felt this an effective way to gain first hand research while also understanding what it was like to be a sufferer of lycanthropy.
 Regarding google images and google maps, we looked at our main location of Dungeness - by having 3D images of dungeness and being able to navigate around it to see if it was suitable, it allowed us to realise the different approach that we took on our trailer, Dungeness allowed us to slow down our teaser trailer, and have the time to establish genre,narrative and location.
This planning of Dungeness using google maps helped us a lot when it came to storyboarding, and this became the initial foundation of our storyboard. The shots we captured from Dungeness were soon taken to iMove'11 to experiment with, we tried different techniques of editing and different effects to find the best way to portray a mysterious isolated setting such as Dungeness.
When evaluating we returned to digital communities, however this time introducing YouTube as our new media - as our media text was now complete we uploaded it YouTube where it has gained 340 views at the moment. We used Facebook and Twitter to promote our film on YouTube.

With our ancillary tasks, we used a leading creator of websites wix.com to use. We created this under 'NAcollective' which is a leading blog for music by one of our group members. we used this as we hoped to attract the audience from 'NAcollective' to our website. Also with 2 other members of our groups blogs, we gained followers and promoted our 'Lycan' website through these platforms. The creation of our poster used a number of new technology that really sold our media above the rest, we used a transparency feature to layer a number of images to show the transofmation of the lycan. We also used different saturation techniques of the picture to get the best possible image for our Poster.